Guilds: Healer
General Information: |
Healers are specialists in treating wounds for both single and multiple
targets at once. They can be found especially useful in parties where
fast healing is a must to stay alive. Healers are neutral priests, as
they care less about divine matters than doing a good job drawing their
powers from other sources than Gods. Healers are extremely limited in
the offensive arts of magic, but their healing powers usually make them
a great guild still. |
|
Famous Powers: |
Restoration, Body Clock and blessings. |
|
Guild Prerequisites: |
Character needs to be a Priest.
Character can not be a Barbarian, Death Knight or Necromancer.
Restricted dual classing with Psionicist, Thief, Assassin and Paladin. |
|
Guild Master(s): |
Pirate |
|
|