Guilds: Healer

General Information:
Healers are specialists in treating wounds for both single and multiple targets at once. They can be found especially useful in parties where fast healing is a must to stay alive. Healers are neutral priests, as they care less about divine matters than doing a good job drawing their powers from other sources than Gods. Healers are extremely limited in the offensive arts of magic, but their healing powers usually make them a great guild still.
 
Famous Powers:
Restoration, Body Clock and blessings.
 
Guild Prerequisites:
Character needs to be a Priest.
Character can not be a Barbarian, Death Knight or Necromancer.
Restricted dual classing with Psionicist, Thief, Assassin and Paladin.
 
Guild Master(s):
Pirate