Ages of Despair offers a variety of different
features. Some are very standard for LP MUD types, but most
are special and are part of what make AoD so unique.
The game is friendly to the new or inexperienced player, with
over 100 help files online available. Plus our new player
walk-though guide here on the Web. It is easy to learn
the basics of the game. Many of AoD's players are nice
and helpful to new players too and will be happy to provide
you with assistance to get started.
Quick Character Creation
You can easily create a character to play on Ages of Despair.
5000 logon and answer a few simple mandatory questions
and you're on. It's quick and hassle free.
If you are able to connect to Ages of Despair, you can create
a character. You don't have to apply for one and wait
around for an email saying if you were approved or rejected.
There is no charge to play Ages of Despair. All of our
wizards and admin code here on a volunteer basis to provide
you with a high quality gaming experience at no cost to you.
You can pick a playing style that suits you; you can solve
quests, search for exploration points, party with others,
chat or indulge in mindless hack n' slash style killing.
We understand that player killing can be an adventure all
by itself, however it's not for everyone. AoD allowed
players to join and become a branded 'pkiller' if they wish
to indulge in that type of lifestyle.
Dual or Multi-Classed Characters
Characters in AoD can be either single-class, double-class
or multi-class (three classes). A single-class will
only be able to choose one kind of guild (e.g. the fighter
subguilds). A double-class and a multi-class character
will be able to pick from two kinds of guilds and three kinds
of guilds respectively.
Inside the game, you can customize the way your character
is presented to others. In addition, If you have a picture
of either yourself irl or your character you may email it
in and have it displayed on your finger information here on
AoD has over 744 social feelings built into the player soul
for your use. Players can use the 'newsoul' command while
online to submit new emote suggestions, so the total amount
of emotes is always increasing.
Level Game Play
Mortal levels go up to 150! With a large variety of
abilities that you can train, character development is a detailed
process so you wont get bored.
of Skills and Spells
How well a player does in combat is largely based on their
skills, spells, and or prayers (what you have depends on your
guild). Each guild offers a large selection of unique
skills and spells for you to choose from, how you train your
skills and or study your spells will determine the direction
your character goes. You choose what you want to be good at,
depending on how you like to play.
The 'alias' command allows you to substitute an alias for
a command. There is also the 'do' command that allows you
to do multiple commands at one time, separated by a "," between
each command set. Last but not least, the 'nickname'
command allows you to use shortened words to refer to people,
objects, etc., rather than typing long drawn out names. Talking
to players with long names is no longer an annoyance!
And Intelligent Monsters
Many of the NPCs (Non-player characters) and monsters that
you will come in contact with in AoD respond to keywords and
are highly interactive. Our smartmonsters are also known
do follow and chase attackers, loot corpses, pick up things
left on the ground, wear and wield found items and much more.
This offers a challenge to players and also adds to the realism
and theme of our world.
The Ages of Despair administration is mature, experienced,
and diligent. AoD is unlikely to suddenly disappear
due to lack of admin. Our staff is mature yet easy going,
you wont find tons of attitude among our immortals as you
may have experienced on some other MUDS.
Ages of Despair has been online since March 1998. We
are reliable; MUD isn't going to just suddenly disappear.
We have put over two years of hard work into developing AoD
so it is highly unlikely that it will disappear suddenly.
Configurable ANSI Color
AoD offers a full range of vivid ANSI colors. ANSI color
on AoD is implemented as an option, so the player can decide
if he/she wants it. Colors are per default off; this
is good for the many terminals that cannot handle colors.
Ranked Combat System
The combat in AoD differs quite a bit compared to other
muds when it comes to partying (a group of players formed
together to kill in a more cooperative way). The party
will be divided in three different ranks, [front] [mid] and
[back]. Characters in the front range are the only characters
involved in melee combat, characters in the mid range can
use mid- to long-range spells and skills (like archery) as
well as heal their party members. Characters in the
back-range can only use long-range spells/skills to harm their
foes, which makes this an excellent range for e.g. archers
with longbows or crossbows. The benefits with being
located further back in the parties is that the monsters will
either need a long-range spell to hurt you, or an area spell
that hits the entire party. Area-spell damage is reduced
heavily the further back in the party you are.
You may use the 'hp' command to show your current hit points
and concentration points in percent of your maximum while
in combat. Giving the argument "on" will make your hp
bar appear every time you receive damage, and the argument
"off" turns the automatic hp bar off. By giving the
argument "party" you will report your hit points to your party
(if you are a member of one) instead. The argument "opponent"
will toggle your ability to see your opponent's health in
your hp bar, in combat. This feature, for obvious reasons
is very helpful in combat.
Easy To Read Mini Map
The world of AoD is very large but with our easy to read mini-map
you will always be able to find your way.
Built In Quests
A variety of quests are available for those players who enjoy
using their brain as well as their brawn. To quest on
AoD is optional and is only required if you wish to play up
to Wizard level. Quests are built into the game, not
run by Immortals.
On AoD it is possible for players to save their items after
they log off the MUD and through game reboots. However,
in order to do this you must have a place where you can store
them. On Ages of Despair players can purchase a house, but
they will also need to buy a chest if they wish to store their
items. Lockers are also available for rent if a player cannot
afford a house and chest yet. Being able to save your equipment
is a special luxury that many of our mid-high level players
Equipment is a large part of your character's power in
AoD. Equipment will be savable in locker type chests
or you can store your equipment in your house. Weapon
enhancements like enchants and other kinds of good/bad stuff
will not be removed from the weapon as you put it in your
chests. This is just to make sure you will either benefit
(or suffer) as much as you really should when something happens
with your weapon.
So how do pieces of equipment improve your character?
Well, let's say you found a 'Ring of Sorcery' e.g. and you
take it to the city's local mage to get it identified.
The mage might tell you that this ring will improve your Intelligence
and speed up the time it takes to regain your focus or concentration.
You put it on to try it, and notice that your Intelligence
raises from 22 to 25 and you no longer regenerate 2 concentration
points (cp) per 4 rounds, you now regenerate 2 cp per 3 rounds!
A great enhancement indeed. This is why equipment is
so important in AoD.
A Large Unique World
Our main world consists of approximately 3000 rooms plus the
many areas and domains that our immortal staff has created.
We try to maintain a high standard of quality, all areas must
be created from a unique idea, of original design, and contain
detailed in depth description. AoD takes place on a very large
island named Loriah. towards the center of the main island
you will find the main city of Loriah which is over 200 rooms
in size. When you leave the main city you will find that the
rest of the world is vast, and it can be easy for new players
to get lost. It is due to this that we have created a mini-map
that appears on the left side of the room long as you travel
through the main outer world. As you explore the world you
will find many other hidden areas, and even many other cities
and a ferry that will take you to other smaller islands that
lies off of the cost of Loriah. We have spent over two years
creating AoD, and feel that it is truly above the standard
of some other muds hold. We hope that when you come visit
us that you will put forth an effort into really checking
things out so that you can feel the full effect of our ever-changing
TMI-2 Code Base
Since AoD came online back in March 1998 we have made major
modifications to the original TMI-2 mudlib. Our skilled
mudlib coders are constantly making changes and adjustments
to ensure a high quality gaming environment. This is
in part why AoD is able to offer it's players so many unique
new features. And our world is still growing!