Guilds: Druid

General Information:
Druids are the servants of nature and do not concern themselves with the conceit of the world. They are patient and wise elders who roam the lands, protecting the weak, healing the wounded, and learning to be at peace with nature and their surroundings. Many view druids as the keepers of all knowledge.

Druids are easily recognizable when compared to other denizens of the land, they rarely can be found indoors as they prefer to be out in the open are where their true powers are revealed. They live off the land, and have the ability to forage for herbs and fruits in which they may mix a large variety of powerful healing and stat enhancing potions. A skilled druid will learn how to use an assortment of spells provided from the four elements.
 
Famous Powers:
Forage, Mix, Summon animal, Lightning
 
Guild Prerequisites:
Character needs to be a Priest.
Character can NOT be a Necromancer, Death knight, Paladin or Barbarian.
Restricted dual classing with Psionicist, Assassin and Thief.
 
Guild Master(s):
Pirate